[11 Feb 2023] Live session #7 - Recent Features
The “denoised” version is now available.
This session was about recent-ish features:
- orxMod & orxMovie extensions
- Stagger FX property
- Sound buses
- Sound filters
- Localization groups
- Relative object positioning
[5 Nov 2022] Live session #6 - Scroll
The “denoised” version is now available.
This session’s was entirely about Scroll: a C++ thin-layer built on top of orx, that brings additional object-oriented features to the engine, including C++/config binding support.
[15 Oct 2022] Live session #5 - Resource System
The “denoised” version is now available.
Some of the topics that were discussed:
- Groups, Storages and Types
- How resources are located and accessed
- Priorities & Overlays (aka patching)
- Caching & Hot-reload
- On-the-fly swapping
- Extension w/ new types (apk, bundle, web, etc.)
[24 Sep 2022] Live session #4 - Animation System
The “denoised” version with chapters is now available.
Some of the topics that were discussed:
- Automated sprite sheet processing
- Seeding from files vs from config
- Inheriting & overriding graphs, animations & frames
- Synchronizing with custom events (FX, sound, etc.)
[24 Jul 2022] Live session #3 - Clocks, Timers & Time Distortion
The “denoised” version with chapters is now available.
Some of the topics that were discussed:
- DT (delta time)
- Modifiers (fixed, maxed, average & multiply)
- Global & Local time distortion
- Global & Local timers
