[15 Oct 2022] Live session #5 - Resource System
The “denoised” version is now available.
Some of the topics that were discussed:
- Groups, Storages and Types
- How resources are located and accessed
- Priorities & Overlays (aka patching)
- Caching & Hot-reload
- On-the-fly swapping
- Extension w/ new types (apk, bundle, web, etc.)
[24 Sep 2022] Live session #4 - Animation System
The “denoised” version with chapters is now available.
Some of the topics that were discussed:
- Automated sprite sheet processing
- Seeding from files vs from config
- Inheriting & overriding graphs, animations & frames
- Synchronizing with custom events (FX, sound, etc.)
[24 Jul 2022] Live session #3 - Clocks, Timers & Time Distortion
The “denoised” version with chapters is now available.
Some of the topics that were discussed:
- DT (delta time)
- Modifiers (fixed, maxed, average & multiply)
- Global & Local time distortion
- Global & Local timers
[16 Jul 2022] Tenebra - An Atmospheric Puzzle Game
Tenebra is an atmospheric puzzle game with rogue-like elements. Guide the hapless protagonist to the exit, but also keep in mind that he is afraid of darkness and refuses to walk in the dark areas.
It’s is a Windows-Mac-Linux port of the popular Commodore 64 game from the same author.
[29 May 2022] Live session #2 - Data-Driven Debug & Inputs
The “denoised” version with chapters is now available.
Some of the topics that were discussed:
- Non-intrusive data-driven debug
- Physics vs virtual inputs
- Local-only config override
- Offscreen rendering and data-driven rendering pipeline
- Using a spawner to generate a simple crowd
- Simple shader override
