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        <title>Common Release Checklist</title>
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        <description>Common Release Checklist

Further to the two release guides: Preparing for a release under Windows and Preparing for a release under MacOSX, there are a number of additional tips to help make a good release for your game.

1. Stripping Binaries

A way to shave down the size of your packages binaries is to strip them. This means removing any debug code in the Orx library, and your game. You can remove around 6MB off the orx.dll and more again from your own .exe file.</description>
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        <description>Console-less Applications

When running a compiled Orx application, a terminal console window will also open (not to be confused with the Orx Console). This does not have anything to do with Orx so much, as the operating system and method of compile.

This page lists the various ways to remove the console, mainly for applications when packaging for release.</description>
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        <description>Preparing for a release under MacOSX

The following acts as a tutorial and a reference checklist for preparing your build for release and packaging for deployment. It covers a checklist of things for your config files, preparing and converting an icon for your executable, and finally how to create a disk image with an</description>
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        <description>Preparing for a release under Windows

The following acts as a tutorial and a reference checklist for preparing your build for release and packaging for deployment. It covers preparing and inserting an icon for your executable, a checklist of things for your config files, and finally to create a setup.exe.</description>
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