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        <title>Orx Learning - en:tutorials:orx:mac</title>
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       <dc:date>2026-04-15T03:07:45+00:00</dc:date>
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        <title>Orx Learning</title>
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        <dc:date>2025-09-30T17:26:19+00:00</dc:date>
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        <title>Building the Orx library on a Mac with Codelite</title>
        <link>https://www.orx-project.org/wiki/en/tutorials/orx/mac/building_orx_on_codelite_for_mac?rev=1759253179&amp;do=diff</link>
        <description>Building the Orx library on a Mac with Codelite

You can use Codelite on a Mac in order to build the Orx library. I will assume that you have covered the step at Cloning and building the Orx library on the Mac but have come here because you would rather use Codelite than gmake.

Downloading Codelite for Mac</description>
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        <dc:date>2025-09-30T17:26:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Building the Orx library on a Mac with Code::Blocks</title>
        <link>https://www.orx-project.org/wiki/en/tutorials/orx/mac/building_orx_using_codeblocks_for_mac?rev=1759253179&amp;do=diff</link>
        <description>Building the Orx library on a Mac with Code::Blocks

You can use Code::Blocks on a Mac in order to build the Orx library. I will assume that you have covered the step at Cloning and building the Orx library on the Mac but have come here because you would rather use Code::Blocks than gmake.

Downloading Code::Blocks for Mac</description>
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        <dc:date>2025-09-30T17:26:19+00:00</dc:date>
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        <title>Building the Orx Library with Xcode on Mac OS X</title>
        <link>https://www.orx-project.org/wiki/en/tutorials/orx/mac/building_orx_with_xcode_on_mac?rev=1759253179&amp;do=diff</link>
        <description>Building the Orx Library with Xcode on Mac OS X

You can build the Orx Library using Xcode. Be warned, Xcode is a fickle mistress, so unless you already know and love Xcode, I recommend Codelite, or plain gmake for building Orx.

I assume you have already cloned Orx. If not, follow this guide first:</description>
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        <dc:date>2025-09-30T17:26:19+00:00</dc:date>
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        <title>Cloning and building the Orx library on the Mac with gmake</title>
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        <description>Cloning and building the Orx library on the Mac with gmake

In the last article, I showed you how to get your Mac ready to develop Orx by downloading the Xcode Commandline Developer Tools which gives you git, gcc and a MacOSX SDK.

git is the tool that we will use to clone (or download) the latest repo of the Orx library.</description>
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        <dc:date>2025-09-30T17:26:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Finding our Orx libraries</title>
        <link>https://www.orx-project.org/wiki/en/tutorials/orx/mac/finding_the_orx_libraries_for_mac?rev=1759253179&amp;do=diff</link>
        <description>Finding our Orx libraries

These are saved to the orx/code/libs/dynamic folder. Use finder to take a look at the output:



You can see the liborx.dylib, liborxd.dylib and the liborxp.dylib versions.

Well done. You have compiled the Orx library which can now be used in your own game projects.</description>
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        <dc:date>2025-09-30T17:26:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Setting up a game project on the Mac</title>
        <link>https://www.orx-project.org/wiki/en/tutorials/orx/mac/setting_up_a_project_on_mac?rev=1759253179&amp;do=diff</link>
        <description>Setting up a game project on the Mac

This is the third article in a series for Orx on Mac OS X.

The first article helped the user set up their Mac for development by downloading the Xcode Commandline Developer Tools which gives the user the GCC compiler, the git</description>
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        <dc:date>2025-09-30T17:26:19+00:00</dc:date>
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        <title>Setting up a Development Environment for Mac OS X</title>
        <link>https://www.orx-project.org/wiki/en/tutorials/orx/mac/setting_up_dev_on_mac?rev=1759253179&amp;do=diff</link>
        <description>Setting up a Development Environment for Mac OS X

Welcome to developing with Orx on the Mac OS X operating system. These instructions will help you install the tools you need in order to work and develop with Orx on your system.

This guide has been prepared on a fresh installation of High Sierra in order to cover all the very basic requirements.</description>
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        <dc:date>2025-09-30T17:26:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
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        <link>https://www.orx-project.org/wiki/en/tutorials/orx/mac/setup_xcode_5?rev=1759253179&amp;do=diff</link>
        <description>-- under construction --

	*  Launch Xcode 5.
	*  File: New: Project...
	*  Click “Command Line Tool” and click Next.
	*  Provide information about the project and click Next.
	*  Create a new folder in the desired location and click Create.
	*  Remove the default main.cpp and add your own sources. If you want a skeleton project, create the sources required for a standalone orx project.</description>
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        <dc:date>2025-09-30T17:26:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Xcode4 Scroll setup, Console-less apps and Resources</title>
        <link>https://www.orx-project.org/wiki/en/tutorials/orx/mac/xcode4-consoleless-resources?rev=1759253179&amp;do=diff</link>
        <description>This document needs to be checked for relevance, and possibly be broken out into separate documents.

Xcode4 Scroll setup, Console-less apps and Resources

Orx project uses premake. If you cannot find project files for your favorite IDE you may be able to generate these files with premake. You can find premake in /extern/premake subdirectory of orx project tree.</description>
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