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Summary

This is our first basic C++ tutorial. It also shows how the localization module (orxLOCALE) works.

See previous basic tutorials for more info about basic object creation, clock handling, frames hierarchy, animations, cameras &amp; viewports, sounds &amp; musics, FXs, physics and scrolling.

This code is a basic C++ example to show how to use orx without writing C code.</description>
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        <title>Localization and Multiple Languages</title>
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        <description>Localization and Multiple Languages

One of the unique features available within Orx is the ability to switch languages in game using locale features. While many game engines allow a user to program using locale to some degree, Orx lets you switch languages back and forth in real-time.</description>
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