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        <title>Orx Learning - en:tutorials:display</title>
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       <dc:date>2026-04-15T09:52:40+00:00</dc:date>
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        <title>Orx Learning</title>
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        <dc:date>2025-09-30T17:26:19+00:00</dc:date>
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        <title>Application Icons</title>
        <link>https://www.orx-project.org/wiki/en/tutorials/display/application_icons?rev=1759253179&amp;do=diff</link>
        <description>Application Icons

You are now able to specify the icon that is shown in the top left hand corner of the window, and also the icon that is shown in the application tray. These are the same icon.

Starting with some sample icons:

  

You can specify either one or several icons in a list using the</description>
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        <title>Autosized Displays and Objects</title>
        <link>https://www.orx-project.org/wiki/en/tutorials/display/autosized_displays_and_objects?rev=1759253179&amp;do=diff</link>
        <description>Autosized Displays and Objects

With the Borderless Window support and Fullscreen support in Orx, it is possible in config to tell the Camera&#039;s Frustum to be the same size as the Display.

To get Borderless Window mode working, you don&#039;t specify any ScreenHeight or ScreenWidth</description>
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        <title>Borderless Window Mode</title>
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        <description>Borderless Window Mode

A fairly standard game window could typically use these settings:


[Display]
ScreenWidth     = @MainCamera.FrustumWidth
ScreenHeight    = @MainCamera.FrustumHeight
Title           = Borderless Test
FullScreen      = false

[MainCamera]
FrustumWidth    = 320
FrustumHeight   = 240
FrustumFar      = 2.0
FrustumNear     = 0.0
Position        = (0.0, 0.0, -1.0)</description>
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        <title>The Clipboard</title>
        <link>https://www.orx-project.org/wiki/en/tutorials/display/clipboard?rev=1759253179&amp;do=diff</link>
        <description>The Clipboard

Orx now supports clipboards! We can demonstrate this by allowing the user to paste in some text, and have the text replace a text object. First there&#039;s a little setup.

Start by using init to create a default project.

Next, define the Control-V key which is the usual for paste, except in the case of Mac</description>
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        <title>Custom Mouse Cursors</title>
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        <description>Custom Mouse Cursors

The Cursor property allows you set the type of hardware mouse cursor image that is used when over the active window, or game. There are several standard ones built-in provided by the OS: arrow, ibeam, crosshair, hand, hresize,</description>
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        <title>Drag and Drop</title>
        <link>https://www.orx-project.org/wiki/en/tutorials/display/drag_and_drop?rev=1759253179&amp;do=diff</link>
        <description>Drag and Drop

Actually, really just drop. Orx supports being able to drop files onto the game window. Very neat for writing applications in Orx and being able to add or load files that are dragged onto it.

Start by adding a System Event Handler in the Init() function:</description>
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        <title>Multiple Monitors</title>
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        <description>Multiple Monitors

Orx supports multiple monitors. You can open your game on any chosen monitor by using the Monitor property of the Display section.


[Display]
Monitor = 2


This will open your game on the second monitor, not your main one.

If you specify monitor = 2 or greater than one, and you only have a single monitor, Orx will revert to monitor 1, and quietly warn you in the log output with:</description>
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