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        <title>Audio Filters</title>
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Audio filters are cool. They allow you add all sorts of layered effects onto your audio. Examples include notch and equalisation, delays, high and low-pass filtering. The full list of default filters can be found in the 
CreationTemplate.ini.

Let&#039;s try out some filters on a new project.</description>
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        <description>Sound Recording

Prerequisites

Right now you need the svn version of orx in order to actually be able to record sound. However this is subject too change in the next couple of weeks. You can find it at:

&lt;http://orx.svn.sourceforge.net/viewvc/orx/trunk/&gt;

We will now present some basic recipes for common tasks and then cover the advanced settings and the whole</description>
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Summary

See previous basic tutorials for more info about basic object creation, clock handling, frames hierarchy, animations and cameras &amp; viewports.

This tutorial shows how to play sounds (samples) and musics (streams).

As with other features from previous behavior, it only requires, most of the time, a single line of code, everything being data driven.</description>
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Sounds and Music can be assigned to a bus. This allows you to alter aspects of the audio, like the volume, without affecting audio assigned on another bus. Buses are like object groups in many respects.

Default Project

Create a project using</description>
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        <description>Sound Spatialization

Spatialized Sound is the effect of sounds being separated or directional. Sounds can appear to sound from the left or right, or quieter depending on how far it is from a position.

This is a super short tutorial with the very basics on how to get it going. Either mono or stereo samples can be used.</description>
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