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        <title>Android Packaging Scripts for continued deployments</title>
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        <description>Android Packaging Scripts for continued deployments

That title is a mouthful. When working with an Android project, it could be that your assets (.PNGs, .OGGs, .INIs) are coming from another place in another project file structure. The same situation for your source files.</description>
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        <title>Working with Android</title>
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        <description>Working with Android
 This is a working document in progress.
This guide is designed to help you to set up an environment for developing Android applications using orx, and for getting your existing project compiling in an Android build.

There are three main sections to this guide. Each needs to be followed in order:</description>
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        <title>Getting Android Studio</title>
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        <description>This guide is based on Android Studio Electric Eel (which ships with SDK 33). Our scripts work with NDK 23.1.7779620

Getting Android Studio

You will need to install the Android Studio, Electric Eel from here: &lt;https://developer.android.com/studio&gt;

Once installed, start Android Studio with Standard Setup options.</description>
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        <description>This page is deprecated

If you wish to learn how to develop with Orx on Android, start here: Working with Android</description>
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        <title>Compiling the Orx Library and the Android Demo Project</title>
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        <description>This guide is based on Android Studio Electric Eel (which ships with SDK 33). If you need to set up a development environment for Android, you must first ensure you have completed the Getting Android Studio and Orx step first.

Compiling the Orx Library and the Android Demo Project</description>
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This tutorial demonstrates how to build a new Android project with Orx. It should work for all Android 2.0+ devices, though there may still be some issues with the emulators.

(Tutorial originally and primarily written by laschweinski, revised and edited by</description>
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        <description>Using SWIG to talk to Java on Android (and get access to the Android API)

Summary

In this tutorial, we&#039;re going to use SWIG to generate Java wrappers for our C/C++ code and through that get access to the native Android functionalities. Even though Orx provides access to a great many platform functionalities that are commonly required by games, there&#039;s always just a few more things required by a game running on a device and we&#039;re going to tackle that here.</description>
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        <description>Using the Android Demo as a template for your own projects

If you have worked through Compiling orx and the Android demo and all compiled and deployed fine, then you are right to continue with this tutorial. 

That means your own application should be able to work under Android. There are pitfalls along the way and I&#039;ll do my best to guide you through. You don&#039;t have to know Java or Android to make use of this guide.</description>
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        <title>Which Android Port should you use?</title>
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        <description>Which Android Port should you use?

This document is no longer used and will be removed. There is only the one port of Android now, which is great news!

There are two ports of Orx on Android that are available for developers:

	*  Native
	*  Non-Native</description>
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