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        <title>Orx Learning - en:tutorials</title>
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       <dc:date>2026-04-30T22:01:45+00:00</dc:date>
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        <dc:date>2025-09-30T17:26:19+00:00</dc:date>
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        <title>Porting a game to the iPad</title>
        <link>https://www.orx-project.org/wiki/en/tutorials/ipadport?rev=1759253179&amp;do=diff</link>
        <description>Porting a game to the iPad

In the following I&#039;m going to describe problems I stumpled upon while porting a game based on the orx engine from windows to the ipad.

XCode project

You could create your own project and link the orx library. But I would recommend just to use the XCode project that&#039;s part of the orx sources. It already contains a sample project and has all the necessary compiler settings set. If you choose to compile orx as a library and link it to a custom project make sure to crea…</description>
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        <dc:date>2025-12-08T12:09:51+00:00</dc:date>
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        <title>Tutorials Listed By Subject</title>
        <link>https://www.orx-project.org/wiki/en/tutorials/main?rev=1765195791&amp;do=diff</link>
        <description>Tutorials Listed By Subject

This section contains all tutorials indexed by subject for orx, an opensource, portable, lightweight, data-driven &amp; 2D-oriented game engine.

Those tutorials operates under a model of community contribution, ensuring its content is both created and utilized by its members. So</description>
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        <title>Object Traversing</title>
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        <description>Object Traversing

Imagine you have this INI file (not everything is shown in it):


[Scene]
ChildList = Terrain # Tank # Enemies

[Terrain]
Graphic    = @
Texture = grass.png

[Tank]
Graphic = @
Texture = tank.png
GSide = player

[Enemies]
ChildList = Turret1 # Turret2

[Turret1]
Graphic = TurretTexture
GSide = enemy

[Turret2]
Graphic = TurretTexture
GSide = enemy</description>
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        <title>orxSTRINGs, strings and chars</title>
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        <description>orxSTRINGs, strings and chars

Orx has orxSTRINGs and a nice bunch of functions for performing all sorts of string tricks. Lots of orx functions require an orxSTRING type as a parameter, and so it&#039;s important to know how to get other string types like char arrays and STL strings (std::string) into orxSTRING format.</description>
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        <title>Scrolling tutorial</title>
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        <description>Scrolling tutorial

Summary

See previous basic tutorials for more info about basic object creation, clock handling, frames hierarchy, animations, cameras &amp; viewports, sounds &amp; musics, FXs and physics.

This tutorial shows how to display a parallax scrolling.

As you can see, there&#039;s no special code for the parallax scrolling itself.

Actually, orx&#039;s default 2D render plugin will take care of this for you, depending on how you set the objects&#039; attributes in the config file.</description>
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        <dc:date>2025-09-30T17:26:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Standalone Applications</title>
        <link>https://www.orx-project.org/wiki/en/tutorials/standalone?rev=1759253179&amp;do=diff</link>
        <description>Standalone Applications

Every project created with orx&#039;s init command tool is a standalone application.
Using the plugin approach to develop a game used to be the default, but that has changed a long time ago. 

See init to set up a game project.</description>
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