en:tutorials:shaders:hexagongrid
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en:tutorials:shaders:hexagongrid [2020/08/31 14:11 (5 years ago)] – ↷ Page moved from en:tutorials:community:sergeig:hexagongrid to en:tutorials:shaders:hexagongrid sausage | en:tutorials:shaders:hexagongrid [2025/09/30 17:26 (12 days ago)] (current) – external edit 127.0.0.1 |
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The darker hexagon in the left bottom corner of the screenshot above marks the mouse position when screenshot was taken. | The darker hexagon in the left bottom corner of the screenshot above marks the mouse position when screenshot was taken. |
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This tutorial builds on concepts developed in [[en:tutorials:community:sergeig:shadercoordinates|Shader Coordinates Tutorial]]. The enhancement in this tutorial is about more complicated hexagon grid shader and more complicated internal world coordinate system in code behind. | This tutorial builds on concepts developed in [[en:tutorials:shaders:shadercoordinates|Shader Coordinates Tutorial]]. The enhancement in this tutorial is about more complicated hexagon grid shader and more complicated internal world coordinate system in code behind. |
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**__NOTE:__** An updated version of this tutorial, that is based on axial/cubial coordinates, can be found at: [[en:tutorials:shaders:hexagongrid2|Hexagon Grid Tutorial (Axial/Cubial Coordinates)]] | **__NOTE:__** An updated version of this tutorial, that is based on axial/cubial coordinates, can be found at: [[en:tutorials:shaders:hexagongrid2|Hexagon Grid Tutorial (Axial/Cubial Coordinates)]] |
en/tutorials/shaders/hexagongrid.1598883078.txt.gz · Last modified: 2025/09/30 17:26 (12 days ago) (external edit)