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en:tutorials:publishing:common_release_checklist [2021/12/05 12:24 (4 years ago)] – [1. Stripping Binaries] sausageen:tutorials:publishing:common_release_checklist [2025/09/30 17:26 (12 days ago)] (current) – external edit 127.0.0.1
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 ===== 2. Packing Assets ===== ===== 2. Packing Assets =====
  
-Consider packing all your assets down into a single zip file. You can use the orxArchive.c file to do this. There is a google post [[https://groups.google.com/forum/#!topic/orx-dev/gp-wHv1OmVk|demonstrating how to do this]].+There are two main ways to consider packing your assets. 
 + 
 +The newest way is to use the Bundle Extension. You can learn more about that in the following video: {{youtube>VNtmGTI7aZM}} 
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 +The previous method is to pack all your assets down into a single zip file. You can use the orxArchive.c file to do this. There is a google post [[https://groups.google.com/forum/#!topic/orx-dev/gp-wHv1OmVk|demonstrating how to do this]]. However consider if your game being distributed with zip files could trigger virus checkers and hosting platforms.
  
  
en/tutorials/publishing/common_release_checklist.1638707086.txt.gz · Last modified: 2025/09/30 17:26 (12 days ago) (external edit)