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en:tutorials:physics:raycasting [2022/05/08 18:44 (3 years ago)] – Minor edits iarwain | en:tutorials:physics:raycasting [2025/09/30 17:26 (12 days ago)] (current) – external edit 127.0.0.1 | ||
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{{ : | {{ : | ||
- | Change the default [Object] section to use the ore.png texture (and make it smaller): | + | Change the default |
<code ini> | <code ini> | ||
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</ | </ | ||
- | Change the application to be a standard window so that you can easily get to the console window behind. We'll need to see our logging later. | + | Give that a quick run and you should get a rotating rock: |
+ | |||
+ | {{ : | ||
+ | |||
+ | Change the application to be a standard window so that you can easily get to the console window behind. We'll need be able to see our logging later: | ||
+ | |||
+ | <code ini> | ||
+ | [Display] | ||
+ | Decoration | ||
+ | ... | ||
+ | ... | ||
+ | </ | ||
Add a body to the object so that physics will be enabled on it. Raycasts can only locate objects with bodies: | Add a body to the object so that physics will be enabled on it. Raycasts can only locate objects with bodies: | ||
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ShowDebug = true | ShowDebug = true | ||
</ | </ | ||
- | |||
- | Give that a quick run and you should get a rotating rock with the physics debug border surrounding the object. | ||
- | |||
- | {{ : | ||
Now to do the raycast on every frame. Add to the Update() function: | Now to do the raycast on every frame. Add to the Update() function: |