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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| en:tutorials:orxscroll:binding-orxscroll [2024/05/07 01:09 (19 months ago)] – Update to match project renaming from binding-of-objects to BindingOfObjects hcarty | en:tutorials:orxscroll:binding-orxscroll [2025/11/30 14:33 (27 hours ago)] (current) – Update ini template to match latest orx, Scroll, and the linked repository hcarty | ||
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| Line 47: | Line 47: | ||
| ; FullScreen = false + Decoration = false + no dimension -> Borderless FullScreen | ; FullScreen = false + Decoration = false + no dimension -> Borderless FullScreen | ||
| Title = The Binding of Objects | Title = The Binding of Objects | ||
| + | IconList | ||
| FullScreen | FullScreen | ||
| Decoration | Decoration | ||
| Line 58: | Line 59: | ||
| [Resource] | [Resource] | ||
| Texture | Texture | ||
| + | Font = bundle: # bundle: | ||
| Sound = bundle: # bundle: | Sound = bundle: # bundle: | ||
| + | |||
| + | [Bundle] | ||
| + | ExcludeList | ||
| + | |||
| + | [Clock] | ||
| + | AllowSleep | ||
| + | |||
| + | [Config] | ||
| + | DefaultParent | ||
| + | |||
| + | [Default] | ||
| + | KeepInCache | ||
| + | Pivot = center | ||
| [Input] | [Input] | ||
| Line 66: | Line 81: | ||
| KEY_UP | KEY_UP | ||
| KEY_DOWN | KEY_DOWN | ||
| + | |||
| + | [Main] | ||
| + | ViewportList | ||
| [MainViewport] | [MainViewport] | ||
| Line 72: | Line 90: | ||
| [MainCamera] | [MainCamera] | ||
| - | FrustumWidth | + | FrustumWidth |
| - | FrustumHeight | + | FrustumHeight |
| - | FrustumFar | + | FrustumFar |
| FrustumNear | FrustumNear | ||
| - | Position | + | Position |
| + | ; Using a unique proxy object, sharing the same name | ||
| + | OnCreate | ||
| [Scene] | [Scene] | ||
| Line 387: | Line 407: | ||
| The code should be almost self-explanatory. The hero's movement speed will be pulled from its config value. The update function (called every frame) sets the speed of the character based on what keyboard arrow is pressed. The '' | The code should be almost self-explanatory. The hero's movement speed will be pulled from its config value. The update function (called every frame) sets the speed of the character based on what keyboard arrow is pressed. The '' | ||
| - | You have to modify the '' | + | You have to modify the '' |
| Try to do those things yourself. If you need help, though, here are the lines to add: | Try to do those things yourself. If you need help, though, here are the lines to add: | ||