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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| en:tutorials:objects:object [2020/08/21 13:05 (5 years ago)] – ↷ Page moved from en:tutorials:object to en:tutorials:objects:object sausage | en:tutorials:objects:object [2025/09/30 17:26 (2 months ago)] (current) – external edit 127.0.0.1 | ||
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| //Calling '' | //Calling '' | ||
| - | This event is sent when closing the windows, for example, but it can also be sent under your own criteria (escape key pressed, for example).// | + | This event is sent when closing the windows, for example, but it can also be sent under your own criteria (escape key pressed, for example).// |
| As orx is data driven, we don't need to manually load any data, such as a sprites. | As orx is data driven, we don't need to manually load any data, such as a sprites. | ||
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| Don't worry, all this will be covered in further tutorials. | Don't worry, all this will be covered in further tutorials. | ||
| - | Now we have an object, we need to learn how to interact with it. This brings us to our second tutorial: [[clock]]. | + | Now we have an object, we need to learn how to interact with it. This brings us to our second tutorial: [[..:clocks:clock]]. |
| ===== Resources ===== | ===== Resources ===== | ||