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Convert an angle in degrees to a directional vector
Moved to Convert an angle in degrees to a directional vector
Function to return an object within a boxed area:
Moved to: Return an Object within a boxed area
Some ways to initialise an empty orxVECTOR.
Avoid this:
orxVECTOR position;
Rather, do one of these:
orxVECTOR position = {0, 0, 0};
orxVECTOR position = orxVECTOR_0;
orxVECTOR position; position.fX = 0; position.fY = 0; position.fZ = 0;
Uninitialised orxVECTORs can create unintended consequences in your game.
You can also do: