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Convert an angle in degrees to a directional vector
Moved to Convert an angle in degrees to a directional vector
Function to return an object within a boxed area:
orxOBJECT* GetObjectInTheArea(){ orxVECTOR objectPickVector; objectPickVector.fX = 878; objectPickVector.fY = 1185; objectPickVector.fZ = -1.0; orxOBOX objectBoxArea; orxVECTOR pivot = {0, 0, 0}; orxVECTOR position; position.fX = 834; position.fY = 1150; position.fZ = -0.1; orxVECTOR size; size.fX = 21; size.fY = 160; size.fZ = 1; orxOBox_2DSet(&objectBoxArea, &position, &pivot, &size, 0); orxU32 objectGroupID = orxCamera_GetGroupID(pstCamera, 1); orxOBJECT *objectToFind = orxObject_BoxPick(&objectBoxArea, objectGroupID); return objectToFind; }
Some ways to initialise an empty orxVECTOR.
Avoid this:
orxVECTOR position;
Rather, do one of these:
orxVECTOR position = {0, 0, 0};
orxVECTOR position = orxVECTOR_0;
orxVECTOR position; position.fX = 0; position.fY = 0; position.fZ = 0;
Uninitialised orxVECTORs can create unintended consequences in your game.
You can also do: