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en:guides:beginners:tour_of_a_project [2018/02/14 04:47 (19 months ago)]
iarwain ↷ Links adapted because of a move operation
en:guides:beginners:tour_of_a_project [2018/06/20 13:57 (15 months ago)] (current)
sausage
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 ====== Part 4 – A tour of an Orx project ====== ====== Part 4 – A tour of an Orx project ======
  
-Let’s take a close look at all the parts of an Orx project ​(a Visual Studio one) and see how it all fits together, from the code to the building, the executing and the configuration files.+Let’s take a close look at all the parts of an Orx project and see how it all fits together, from the code to the building, the executing and the configuration files.
  
 ===== Source ===== ===== Source =====
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 ===== Executable ===== ===== Executable =====
  
-The resulting executable is built and sent to the bin/ folder. If your project was called ​01_Object, the resulting executable would be 01_Object.exe. If it was called Project, the executable would be Project.exe+The resulting executable is built and sent to the bin/ folder. If your project was called ​MyGame, the resulting executable would be MyGame.exe in Windows or MyGame on Linux or Mac.
  
 ===== Config File ===== ===== Config File =====
  
-When the executable is run, it looks for a matching *.ini file. If your executable was called ​01_Object.exe, it would load and process the 01_Object.ini file. If your executable was called Project.exe,​ it would load and process the Project.ini file.+When the executable is run, it looks for a matching *.ini file. If your executable was called ​MyGame.exe, it would load and process the MyGame.ini file. If your executable was called Project.exe,​ it would load and process the Project.ini file.
  
 Now that you know all that, it is time to start working on our game. Now that you know all that, it is time to start working on our game.
en/guides/beginners/tour_of_a_project.txt · Last modified: 2018/06/20 13:57 (15 months ago) by sausage