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en:guides:beginners:spritesheets_and_animation [2018/06/27 15:37 (8 years ago)] – external edit 127.0.0.1en:guides:beginners:spritesheets_and_animation [2025/12/08 12:11 (5 weeks ago)] (current) andreasloew
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 In order to use all six frames on the sprite sheet to animate our hero character, we can define some animation for him. In order to use all six frames on the sprite sheet to animate our hero character, we can define some animation for him.
  
-Our first task is the give the hero object an animation set:+Our first task is to give the hero object an animation set:
  
 <code=ini> <code=ini>
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 Time to make some platforms. Time to make some platforms.
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 +
 +====== Creating animations with TexturePacker ======
 +
 +Handling animations for a game with multiple characters quickly turns into a tedious task. Instead of manually writing config files or cropping images, use [[http://www.codeandweb.com/texturepacker|TexturePacker]]. It automatically packs your sprites to save memory and exports the exact configuration code needed to get your animations running in ORX.
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 +You can find a short intro how to do that in this tutorial: [[en:tutorials:tools:texturepacker|Creating Sprite Sheets for ORX with TexturePacker]]
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en/guides/beginners/spritesheets_and_animation.1530113830.txt.gz · Last modified: 2025/09/30 17:26 (3 months ago) (external edit)