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+ | ====== Writing a Local Multiplayer Asteroids Game ====== | ||
+ | |||
+ | This is a video guide to learning Orx by writing a local multiplayer Asteroids game that targets Web/HTML5, while leveraging the following data-driven features of orx: | ||
+ | |||
+ | - Basic Asteroids gameplay | ||
+ | - Local multiplayer support (1P & 2P modes) | ||
+ | - Customizable ships & lasers | ||
+ | - Digital & analog inputs support | ||
+ | - Persistent high score tracking (including for the Web/HTML5 version) | ||
+ | - Gameplay & game over music (Amiga MODs) | ||
+ | - Sound effects (lasers, explosions) | ||
+ | - Game Over screen with pause | ||
+ | - Seamless screen edge transitions | ||
+ | - Scoring with different values for small & big asteroids | ||
+ | - Random asteroids generation | ||
+ | - Packaging & Shipping | ||
+ | - Web/HTML5 export | ||
+ | |||
+ | {{youtube> | ||
+ | |||
+ | |||
+ | |||
====== Writing an Asteroids Game ====== | ====== Writing an Asteroids Game ====== | ||
- | This is a video guide to learning Orx by writing an Asteroids game. This was given by Iarwain as a live streamed demonstration for the [[https:// | + | This is the previous |
{{youtube> | {{youtube> | ||