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Generating random numbers


//somewhere in the init
orxMath_InitRandom((orxS32)orxSystem_GetRealTime()); //a good seeding value
This also will ensure your random values from your Data Config are also properly randomised. See also [[en:examples:spawners:spawning_random_objects|Spawning Random Objects]] as a practical example of using random values.
//elsewhere, a random number between 1 and 100
orxFLOAT randomNumber = orxMath_GetRandomFloat(1, 100);

en/examples/maths/generating_random_numbers.1573978721.txt.gz · Last modified: 2019/11/17 08:18 (10 months ago) by sausage