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en:examples:maths:generating_random_numbers [2018/02/14 08:47 (3 years ago)] external edit
en:examples:maths:generating_random_numbers [2019/11/17 08:22 (10 months ago)]
sausage [Code]
Line 6: Line 6:
 //somewhere in the init //somewhere in the init
 orxMath_InitRandom((orxS32)orxSystem_GetRealTime());​ //a good seeding value orxMath_InitRandom((orxS32)orxSystem_GetRealTime());​ //a good seeding value
 +This also will ensure your random values from your Data Config are also properly randomised. See also [[en:​examples:​spawners:​spawning_random_objects|Spawning Random Objects]] as a practical example of using random values.
 //​elsewhere,​ a random number between 1 and 100 //​elsewhere,​ a random number between 1 and 100
 orxFLOAT randomNumber = orxMath_GetRandomFloat(1,​ 100); orxFLOAT randomNumber = orxMath_GetRandomFloat(1,​ 100);
 </​code>​ </​code>​
en/examples/maths/generating_random_numbers.txt · Last modified: 2019/11/17 08:22 (10 months ago) by sausage