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orxObject_CreateFromConfig("JellyObject");
[JellyObject] Graphic = JellyGraphic AnimationSet = JellyAnimationSet Position = (200, 100, 0) [JellyGraphic] Texture = jelly.png TextureOrigin = (0, 0, 0) TextureSize = (32, 32, 0) Pivot = center [JellyAnimationSet] Texture = jelly.png FrameSize = (32, 32, 0) KeyDuration = 0.1 StartAnim = JellyWobbleAnim Pivot = center ; The two following lines are not necessary anymore as they're now identical to the default behavior (as many frames as can fit in the texture + automatically looping onto self) JellyWobbleAnim = -1 JellyWobbleAnim-> = JellyWobbleAnim [JellyWobbleAnim0003] TextureOrigin = (0, 0, 0) [JellyWobbleAnim0004] TextureOrigin = (64, 0, 0)