Table of Contents

Object shadow using a child

Assets

Code

orxObject_CreateFromConfig("CannonObject");

Config

[CannonObject]
Graphic         = CannonGraphic
Smoothing       = true
Position        = (-80, -80, -0.1)
AngularVelocity = 100
ChildList       = CannonShadow
 
[CannonGraphic]
Texture = cannon.png
Pivot   = (18.5, 26, 0)
 
 
[CannonShadow]
Graphic          = CannonShadowGraphic
Position         = (-20, 20, 0)
IgnoreFromParent = position.rotation
 
[CannonShadowGraphic]
Texture = cannon-shadow.png
Pivot   = (24, 33, 0)
Alpha   = 0.5

Result