Orx - Portable Game Engine
IgnoreFromParent feature added to Orx
09 June 2017

For those who want to experiment, a new small-but-useful feature has been added to the development version of Orx. It allows to specify which part(s) of a frame transformation coming from a parent you want to ignore.

In short it means that you can have a child object, spawner or camera that can ignore the parent's, rotation, position or scale. Or to scale an object without scaling its children, be them particles, camera, attachments, etc.

This can all be configured via your game's config instead of having position updates in code.

This is incredibly useful for creating shadow effects or attachments to an object that should not rotate or scale when the parent does.

There are a couple of useful examples here and here, and a more comprehensive tutorial on all the possibilities is in currently in progress.

Last Updated on Friday, 09 June 2017 03:14
Orx article on opensource.com
09 May 2017

An article "Getting started with Orx" has been published at opensource.com. It introduces the Orx Portable Game Engine, the community and available resources.

You can find it at: https://opensource.com/article/17/5/getting-started-orx-open-gaming-engine

Last Updated on Tuesday, 09 May 2017 11:11
New tutorial: Using message and file dialogs
24 March 2017


This outlines how to integrate tinyfiledialogs which allows using the native file and message dialogs from the operating system in an Orx application.

Orx 1.8 has been released!
29 January 2017

The final release of Orx 1.8 is now available!

Get all details, downloads and changelog here:

First release candidate for Orx 1.8
12 January 2017

First release candidate for Orx 1.8 is out: http://bit.ly/2jlmn1K

One of the major feature is a revamped animation system. Visit the walkthrough guide to see how the new system works: 

Last Updated on Thursday, 12 January 2017 21:48

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