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tutorials:main

Tutorials Listed By Subject

This section contains all tutorials indexed by subject for orx, an opensource, portable, lightweight, data-driven & 2D-oriented game engine.

You can access the previous Tutorial Index here, or search below:

Audio

Sound & Music Sound Recording Sound Buses

Android

Working with Android Native Tutorial (deprecated) Using SWIG to talk to Java on Android

Animation

New Animation System Walkthrough Basic Animation Animation and Clearing Targets Scene Loading and Animation Realistic Walk Movement Creating Particle Explosions Addin for The Gimp to Extract Guides for Configuration Mouse over effect for buttons Creating an Insect Object (Animation)

C++

Localization Stand Alone Application Using orxObjects in Classes with an EventHandler An Introduction to orx/Scroll

Cameras

Viewport and Camera Cameras and Frustums

Clocks

Clock

Code::Blocks

Getting Code::Blocks for Windows

Codelite

Getting Codelite for Windows Setting up Visual Studio (win) or Codelite (linux) Setting up Codelite on Linux Stand Alone Application

Color / Colour

orxCOLOR and how to colour an object Converting a percentage to a color A natural-looking glowing ball effect

Compositing

Compositing (2D lighting with offscreen rendering) Viewport Render to Texture

Console

Guide to the Orx Console and Commands

Command Module

Command Module Syntax Command and Timeline Notes

Config

Encrypting Config Files Saving information to a config file Changing the Default Config File Changing the Default Config File for orx/Scroll Retrieving and Updating Config Values

Controls

Interaction and Physics Realistic Walk Movement Creating Particle Explosions

Downloads

Download a pre-built Orx for your environment

Events

Realistic Walk Movement Using orxObjects in Classes with an EventHandler Creating Particle Explosions

Fonts

Fun with Text and Shaders orxFontGen Font image generation tool (orxFontGen article 2) Font tool for unicode, including Chinese

Frame Structures

Frame

FX

FX Sparks with Spawners and FX Creating an Insect Object (Speed FX)

Game Guides

Beginner's Guide - Platform Game 2D UFO Game (in progress) Making an Arkanoid Game Making an Arkanoid Game Part 2

iPad / iOS / iPhone

Using compressed textures on the iPad Porting a game to the iPad

Input

Interaction and Physics Realistic Walk Movement Creating Particle Explosions Mouse over effect for buttons Notes on input

Joints

Creating an Insect Object (Revolute Joint) Weld Joint on parent/child Objects with Bodies

Level Mapping

Semi-dynamic Objects and Level Mapping Using the Tiled to ORX Converter Hexagon Grid Tutorial Creating Maps in ScrollEd

Linux

Codelite in Linux Setting up Visual Studio (win) or Codelite (linux)

Localisation

Localization

Music

Sound & Music Sound Recording Sound Buses

Objects

Basic Object Semi-dynamic Objects and Level Mapping Objects in Classes with EventHandlers The Binding of Objects Object Traversing Notes on Rotation A natural-looking glowing ball effect Creating an Insect Object Creating an Object made of many Parts Passing items from one Object to another

Orx Code (General)

orxSTRINGs, strings and chars orxCOLOR and how to colour an object Lists, HashTables and Trees

Orx (Setting up)

Cloning Orx from Github Using Premake to create a Build Project to compile ORX from scratch Compiling Orx with mingw32/gmake Download a pre-built Orx for your environment

Orx/Scroll (C++ Abstraction layer for Orx)

An Introduction to Orx/Scroll The Binding of Objects Empty Orx/Scroll Project Creating your own orx/Scroll project using 'init' Creating Maps in ScrollEd Colliding ScrollObjects with Orx Objects Access Scroll class from ScrollObject ScrollObject to ScrollObject Communication Changing the Default Config File for orx/Scroll Moving a ScrollObject along a curve

Physics

Basic Physics and Collisions Physics Interaction and Physics Using the Inkscape SVG to ORX Converter

Premake

Using Premake to create a Build Project to compile ORX from scratch How to use Premake to create a build configuration for your own project in any IDE/OS

Projects

Creating your own project using 'init' How to use Premake to create a build configuration for your own project in any IDE/OS VS2008 Tutorial Linux Tutorial XCode 3 Tutorial Working with Android Native Tutorial (deprecated) Using the Android Demo as a template for your own projects

Publishing

Preparing for a release under Windows Preparing for a release under MacOSX

Scrolling

Scrolling

Scene Loading

Scene Loading and Animation

Shaders

Spawner & Shader Shader & Lighting Shader coordinates tutorial Hexagon Grid Tutorial A natural-looking glowing ball effect Fun with Text and Shaders

Sound

Sound & Music Sound Recording Sound Buses

Spawners

Spawner & Shader Creating Particle Explosions Spawning Bullets Sparks with Spawners and FX Futurama Appearance Effect

Sprites

Using the darkFunction to ORX Converter Addin for The Gimp to Extract Guides for Configuration

Standalone Application

Stand Alone Application Localization Scene Loading and Animation Interaction and Physics

Text

Fun with Text and Shaders orxFontGen

Textures

Using compressed textures on the iPad

Timelines / Tracks

Timelines / Tracks Command and Timeline Notes

Tools

orxFontGen Using the Inkscape SVG to ORX Converter Using the TMX to ORX Converter Using the darkFunction to ORX Converter Using SWIG to talk to Java on Android

UI / User Interface

Mouser over effect for buttons File Dialogs and Messageboxes

Viewports

Viewport & Camera Heads Up Display (HUD) using Viewport + Groups

Visual Studio

Setting up Visual Studio (win) or Codelite (linux) 2010 Stand Alone Application

XCode

XCode 3 Tutorial Compiling and Building ORX

tutorials/main.txt · Last modified: 2018/01/21 10:47 (37 hours ago) by sausage