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       <dc:date>2012-02-04T21:15:15-07:00</dc:date>
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        <dc:date>2012-01-28T14:23:34-07:00</dc:date>
        <dc:creator>redsai</dc:creator>
        <title>Tutorial 4: Interaction, Controls and Physics!</title>
        <link>http://orx-project.org/wiki/en/orx/tutorials/community/grey/tutorial4?rev=1327785814&amp;do=diff</link>
        <description>For this tutorial, we'll first add some keyboard controls, then later some physics.

You will need some new files available here.

These, are added to our data folder, along with everything from tutorial 3.

As usual, I'll be tearing apart Iarwain's tutorials and reshuffling them to my own thought patterns. Take a look at those for more “whys and hows”!</description>
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        <dc:date>2012-01-28T14:20:38-07:00</dc:date>
        <dc:creator>redsai</dc:creator>
        <title>Tutorial 3: Static Scene</title>
        <link>http://orx-project.org/wiki/en/orx/tutorials/community/grey/tutorial3?rev=1327785638&amp;do=diff</link>
        <description>Just to let you guys know, I've shamelessly ripped apart Iarwain's Tutorial 4 and a little of his Tutorial 2 for this, so feel free to take a look at what he's done in order to get a different perspective on what, why and how!

Right, let's to it!

We'll need a few files, I've copied these out of Iarwain's tutorial data files, but have made just those I use available for download here here.
Drop the 'data' folder from in this zip, into our project folder (For me, this is looks like “C:\MyProject…</description>
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        <dc:date>2012-01-28T14:19:27-07:00</dc:date>
        <dc:creator>redsai</dc:creator>
        <title>Tutorial 2: StandAlone Application</title>
        <link>http://orx-project.org/wiki/en/orx/tutorials/community/grey/tutorial2?rev=1327785567&amp;do=diff</link>
        <description>Setup

Alrighty, time to set up the next part of our system.

Just for a quick reminder, we're creating a stand-alone project in “C:\MyProject\” for windows users (and this will be my default example) or ”~/MyProject/” for Linux users.

Okay, lets get to it!</description>
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        <dc:date>2012-01-28T14:16:18-07:00</dc:date>
        <dc:creator>redsai</dc:creator>
        <title>Tutorial 1</title>
        <link>http://orx-project.org/wiki/en/orx/tutorials/community/grey/tutorial1?rev=1327785378&amp;do=diff</link>
        <description>Setting up your Development Environment

[This is ripped from the README and edited slightly for (hopefully) clarity]

Orx's core is basically platform-independent. All the platform/OS-dependent features are implemented via plugins. These plugins can be loaded at runtime (hotplug) or they can be embedded at link-time.</description>
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        <dc:date>2012-01-28T14:10:47-07:00</dc:date>
        <dc:creator>redsai</dc:creator>
        <title>Tutorial 0 - [[[en:orx:tutorials:community:grey|Grey's tutorials]]] </title>
        <link>http://orx-project.org/wiki/en/orx/tutorials/community/grey/tutorial0?rev=1327785047&amp;do=diff</link>
        <description>click the highlighted text to expand and show pictures! :)
































Good luck!


This article is part of a series!

Series: Grey's tutorials

Prev: (none)

Next: &quot;Tutorial 1: Set up your Development Environment.&quot;</description>
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        <dc:date>2012-01-17T03:18:07-07:00</dc:date>
        <dc:creator>faistoiplaisir</dc:creator>
        <title>orxFX structure - [Details] </title>
        <link>http://orx-project.org/wiki/en/orx/config/settings_structure/orxfx?rev=1326795487&amp;do=diff</link>
        <description>orxFX structure

Summary

FX

[FXTemplate]
SlotList    = FXSlotTemplate1#FXSlotTemplate2#...
KeepInCache = &lt;bool&gt;
Loop        = &lt;bool&gt;

FXSlot

[FXSlotTemplate]
Type          = alpha | color | scale | rotation | position | speed | volume | pitch
Curve         = linear | smooth | smoother | triangle | square | sine
StartTime     = &lt;float&gt;
EndTime       = &lt;float&gt;
StartValue    = &lt;float&gt; | &lt;vector&gt;
EndValue      = &lt;float&gt; | &lt;vector&gt;
Phase         = &lt;float&gt;
Period        = &lt;float&gt;
Absolute      = &lt;b…</description>
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        <dc:date>2012-01-15T20:05:20-07:00</dc:date>
        <dc:creator>iarwain</dc:creator>
        <title>Compositing (2D lighting pass) - Added config explanations</title>
        <link>http://orx-project.org/wiki/en/orx/tutorials/community/iarwain/compositing?rev=1326683120&amp;do=diff</link>
        <description>Summary

In this tutorial we'll see how easy compositing is done in orx and that it requires almost no code at all.

In this simple example, we'll do some basic 2D lighting (no shadows).

Basically, we're going to first render all the lights to an offscreen texture using an additive blend mode.

We'll then use this lightmap texture in the full scene using a multiplying blend mode to simulate light/darkness.</description>
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