This section contains all tutorials indexed by subject for orx, an opensource, portable, lightweight, data-driven & 2D-oriented game engine.
Contributions are very welcome.
New Animation System Walkthrough Basic Animation Animation and Clearing Targets Animation Inheritance with Prefixes Text Animation Scene Loading and Animation Realistic Walk Movement Creating Particle Explosions Addin for The Gimp to Extract Guides for Configuration Mouse over effect for buttons Creating an Insect Object (Animation)
Getting Codelite for Windows Building the Orx Library with Codelite on Mac OS X Building the Orx library on Linux with Codelite Setting up Visual Studio (win) or Codelite (linux) Setting up Codelite on Linux Stand Alone Application
Encrypting Config Files Saving information to a config file Changing the Default Config File Changing the Default Config File for orx/Scroll Retrieving and Updating Config Values Stepped Random Values
8 Way Joystick / Gamepad Control Analog Joystick / Gamepad Control Analog Stick Threshold Overriding a Controller Mapping Remapping Controller Inputs Testing Key, Joystick and Mouse Inputs Interaction, Control and Physics Realistic Walk Movement Creating Particle Explosions Mouse over effect for buttons Notes on input Keyboard Inputs
Setting up a Development Environment on Linux Linux Setup (brief overview) Building the Orx library on Linux with Codelite Codelite in Linux Building the Orx Library with Code::Blocks on Linux Setting up Visual Studio (win) or Codelite (linux)
Setting up a Development Environment for Mac OS X Cloning and building the Orx library on Mac OS X Building the Orx Library with Xcode on Mac OS X Building the Orx Library with Codelite on Mac OS X Building the Orx Library with Code::Blocks on Mac OS X Setting up a game project on Mac OS X
Basic Object Object Transformation Semi-dynamic Objects and Level Mapping Objects in Classes with EventHandlers The Binding of Objects Object Traversing Notes on Rotation A natural-looking glowing ball effect Creating an Insect Object Creating an Object made of many Parts Passing items from one Object to another Logging all Structures to a Tree Object Lifetime Relative Object Positioning and Scaling Teleporting on Screen Edges
An Introduction to Orx/Scroll The Binding of Objects Empty Orx/Scroll Project Creating your own orx/Scroll project using 'init' Creating Maps in ScrollEd Colliding ScrollObjects with Orx Objects Access Scroll class from ScrollObject ScrollObject to ScrollObject Communication Changing the Default Config File for orx/Scroll Moving a ScrollObject along a curve
Basic Physics and Collisions Physics Interaction, Control and Physics Using the Inkscape SVG to ORX Converter Creating an Object made of many Parts Creating an Insect Object (Animation) Weld Joint on parent/child Objects with Bodies Applying a force at a position point
Creating your own project using 'init'
How to use Premake to create a build configuration for your own project in any IDE/OS
XCode 3 Tutorial
Working with Android
Native Tutorial (deprecated)
Using the Android Demo as a template for your own projects