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en:orx:config:settings_main:main [2018/09/22 08:05 (6 years ago)] – sausage | en:orx:config:settings_main:main [2019/06/14 04:11 (5 years ago)] – Render properties updated sausage |
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KEY_LCTRL = Select | KEY_LCTRL = Select |
JOY_1_1 = Attack | JOY_1_1 = Attack |
JOY_X_2 = Move | JOY_LX_2 = Move |
MOUSE_X = Move | MOUSE_X = Move |
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==== Summary ==== | ==== Summary ==== |
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<code ini>[Physics] | <code ini> |
| [Physics] |
AllowSleep = <bool> | AllowSleep = <bool> |
DimensionRatio = <float> | DimensionRatio = <float> |
Gravity = <vector> | Gravity = <vector> |
IterationsPerStep = <int> | IterationsPerStep = <int> |
ShowDebug = <bool></code> | ShowDebug = <bool> |
| </code> |
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==== Details ==== | ==== Details ==== |
==== Summary ==== | ==== Summary ==== |
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<code ini>[Render] | |
MinFrequency = <float> | |
ShowFPS = <bool> | <code ini> |
ShowProfiler = <bool> | [Render] |
ConsoleColor = <vector></code> | ShowFPS = <bool> |
| ShowProfiler = <bool> |
| MinFrequency = <float> |
| ProfilerOrientation = portrait|landscape |
| ConsoleBackgroundColor = <vector> |
| ConsoleBackgroundAlpha = <float> |
| ConsoleSeparatorColor = <vector> |
| ConsoleSeparatorAlpha = <float> |
| ConsoleLogColor = <vector> |
| ConsoleLogAlpha = <float> |
| ConsoleInputColor = <vector> |
| ConsoleInputAlpha = <float> |
| ConsoleCompletionColor = <vector> |
| ConsoleCompletionAlpha = <float> |
| </code> |
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==== Details ==== | ==== Details ==== |
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Only one section (''Render'') is defined for this module. Here's a list of its available properties: | Only one section (''Render'') is defined for this module. Here's a list of its available properties: |
* ''MinFrequency'': This defines the minimal frequency for the rendering clock ((which is also the main/core clock)). This means that if your game framerate drops below this frequency, your clocks will be provided a DT maxed by this frequency, resulting in a smooth slowdown of your game rather than in a jerky/laggy rendering. Uses your target framerate as value here (often 30 or 60 Hz). Its default value is 60Hz, meaning that a game that won't be able to render at least 60 fps will appear to run slower than it should. If you don't want a maxed DT, just set explicitly a negative value. | * ''ShowFPS'': Displays current FPS in the top left corner of the screen. Its default value is ''false''. |
* ''ShowFPS'': This property tells orx to display or not the current FPS in the top left corner of the main display. Its default value is ''false''. | * ''ShowProfiler'': Tells orx to display the CPU profiling marker values in real time. Its default value is ''false''. |
* ''ShowProfiler'': This property tells orx to display or not the CPU profiling marker values in real time. Its default value is ''false''. | * ''MinFrequency'': This defines the minimal frequency for the rendering clock ((which is also the main/core clock)). This means that if your game framerate drops below this frequency, your clocks will be provided a DT maxed by this frequency, resulting in a smooth slowdown of your game rather than in a jerky/laggy rendering. Uses your target framerate as value here (often 30 or 60 Hz). Its default value is 60Hz, meaning that a game that won't be able to render at least 60 fps will appear to run slower than it should. Defaults to 10Hz. If you don't want a maxed DT, just set explicitly a negative value. |
* ''ConsoleColor'': If provided, this will override the default background color of the interactive console. | * ''ProfilerOrientation'': portrait|landscape; NB: Defaults to landscape; |
| * ''ConsoleBackgroundColor'': If specified, will override console's background color. |
| * ''ConsoleBackgroundAlpha'': If specified, will override console's background alpha. |
| * ''ConsoleSeparatorColor'': If specified, will override console's separator color. |
| * ''ConsoleSeparatorAlpha'': If specified, will override console's separator alpha. |
| * ''ConsoleLogColor'': If specified, will override console's log color. |
| * ''ConsoleLogAlpha'': If specified, will override console's log alpha. |
| * ''ConsoleInputColor'': If specified, will override console's input color. |
| * ''ConsoleInputAlpha'': If specified, will override console's input alpha. |
| * ''ConsoleCompletionColor'': If specified, will override console's completion color. |
| * ''ConsoleCompletionAlpha'': If specified, will override console's completion alpha. |
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