Data Structures | Defines | Enumerations | Functions

include/render/orxRender.h File Reference

#include "orxInclude.h"
#include "plugin/orxPluginCore.h"
#include "object/orxFrame.h"
#include "object/orxObject.h"

Go to the source code of this file.

Data Structures

struct  orxRENDER_EVENT_OBJECT_PAYLOAD

Defines

#define orxRENDER_KZ_CONFIG_MIN_FREQUENCY   "MinFrequency"
#define orxRENDER_KZ_CONFIG_SECTION   "Render"
#define orxRENDER_KZ_CONFIG_SHOW_FPS   "ShowFPS"
#define orxRENDER_KZ_CONFIG_SHOW_PROFILER   "ShowProfiler"

Enumerations

enum  orxRENDER_EVENT {
  orxRENDER_EVENT_START = 0, orxRENDER_EVENT_STOP, orxRENDER_EVENT_VIEWPORT_START, orxRENDER_EVENT_VIEWPORT_STOP,
  orxRENDER_EVENT_OBJECT_START, orxRENDER_EVENT_OBJECT_STOP, orxRENDER_EVENT_NUMBER, orxRENDER_EVENT_NONE = orxENUM_NONE
}

Functions

orxDLLAPI void orxFASTCALL orxRender_Exit ()
orxDLLAPI orxVECTOR *orxFASTCALL orxRender_GetWorldPosition (const orxVECTOR *_pvScreenPosition, orxVECTOR *_pvWorldPosition)
orxDLLAPI orxSTATUS orxFASTCALL orxRender_Init ()
orxDLLAPI void orxFASTCALL orxRender_Setup ()

Detailed Description

Date:
15/12/2003
Author:
iarwain@orx-project.org
Todo:

Definition in file orxRender.h.


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