Orx - Portable Game Engine
New tutorial: Sound Buses
05 December 2017

Sounds and Music in your game can be assigned to a bus. This allows you to alter aspects of the audio, like the volume, without affecting audio assigned on another bus. Buses are like object groups in many respects.

Checkout the latest tutorial.

Last Updated on Thursday, 07 December 2017 01:27
New tutorial: Viewport Render to Texture
01 December 2017

An amazing feature of Orx is the ability to have a separate Viewport, display a scene in it, and have that scene become rendered to a separate texture.

We can take this texture and use it for other purposes like for objects.

Read more here.

Create your own Orx projects using 'init'
28 November 2017

For the last few weeks, we have been working hard to allow users to instantly create Orx-based c++ projects for their favourite operating system and IDE.

When cloning Orx, there is a new script called: init. It is used as follows:

init c:\temp\my-new-project

This will create a project for all IDEs for your operating system: Visual Studio (2013 - 2017), Codelite, Code::Blocks, gmake, and XCode.

We are very pleased to present this tool to the community, and hope you enjoy easy hassle-free project creation.

There is an article available in the wiki to help guide you through: http://orx-project.org/wiki/tutorials/creating_your_own_project

We would love to hear your feedback.

Last Updated on Tuesday, 28 November 2017 02:33
Orx Console Guide Released
13 November 2017

Every Orx game or application has a console mode compiled in. If you would like to get more familiar with how it works and how the Orx Console can help you, take a look at the Guide to the Orx Console.

Last Updated on Monday, 13 November 2017 02:45
We have moved!
27 October 2017

We moved to our new host today. If you notice any issues with the site, please let us know.

Last Updated on Saturday, 28 October 2017 20:36

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