Orx - Portable Game Engine
Orx Portable Game Engine 1.10 is released!
11 February 2019

1.10 is out and the major changes include:

  • GLFW 2.7 to GLFW 3.3 for updated display, mouse, joystick and keyboard support.
  • Multiple monitor support.
  • Support for gamepad mappings (as per SDL database).
  • Hardware cursors and icons.
  • Updated Android support.
  • Drag and Drop support for file names.
  • Clipboard support.

The full list of changes and fixes can be found in the changelog.

Pre-compiled binaries of the Orx library are available here, however the github repo version is always the recommended version.

This is the most easy version of Orx to setup and support.

Hope you enjoy checking out the new Orx, and always feel free to chat with us on gitter or on the forum.

Last Updated on Monday, 11 February 2019 21:02
Happy New Year!
31 December 2018

Happy New Year from the Orx community!

Hope everyone has a great break. If you are looking for a new hobby this holiday break, try your hand at game development with Orx. There's always someone around to help out with any questions or help you may need.

Orx Profiler Tutorial
18 December 2018

Following on from the demo of the Orx Profiler on twitch last week, a tutorial guide has been created to help users get familiar with this built in tool, available in all Orx applications.

You can read about it here: http://orx-project.org/wiki/en/tutorials/tools/profiler


Profile Mode for Orx was shown on Twitch
10 December 2018

All games written with Orx have a profile screen that can be called up to monitor for any inefficiencies or bottlenecks.

Iarwain demonstrated usage o fthe Profile Mode for Orx over twitch this week.


You can catch the replay at: https://www.youtube.com/watch?v=im_YSd-X34Q

An article is in progress to cover the content of the video.


Last Updated on Thursday, 13 December 2018 21:27
Orx now uses controller mapping
22 September 2018

Orx is now using the SDL Game Controller Database in order to standardize controller sticks and buttons. This should greatly reduce the need to create mandatory mapping screens for joystick input in your games. See here for our joystick tutorials.


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