Orx - Portable Game Engine
Profile Mode for Orx was shown on Twitch
10 December 2018

All games written with Orx have a profile screen that can be called up to monitor for any inefficiencies or bottlenecks.

Iarwain demonstrated usage o fthe Profile Mode for Orx over twitch this week.


You can catch the replay at: https://www.youtube.com/watch?v=im_YSd-X34Q

An article is in progress to cover the content of the video.


Last Updated on Thursday, 13 December 2018 21:27
Orx now uses controller mapping
22 September 2018

Orx is now using the SDL Game Controller Database in order to standardize controller sticks and buttons. This should greatly reduce the need to create mandatory mapping screens for joystick input in your games. See here for our joystick tutorials.

We have transitioned from GLFW 2.7 to 3.2!
09 September 2018

Orx's transition from GLFW 2.7 to 3.2.x is finally over. This brings support for:

  • Multiple monitors
  • Clipboard copy/paste
  • File drag & drop
  • Hardware cursors
  • Icon lists
  • 16 joysticks / gamepads
  • 8 mouse buttons
  • Borderless fullscreen
Support articles for the new features are here and here.

Last Updated on Monday, 10 September 2018 13:37
We have a new Forum!
07 June 2018

Exciting news today that after many weeks of careful planning and migration, Orx has a brand new forum.

Logins, posts, photos and files have all been preserved. Check it out at: https://forum.orx-project.org

There's both Desktop and Mobile views if you are on the go.

Last Updated on Thursday, 07 June 2018 03:49
ORX the Data Driven 2D Game Engine
16 May 2018

@gamefromscratch has written an excellent overview of how Orx works and how to compile it in Visual Studio. He has also covered Orx's much loved Data Configuration feature. You can watch it on Youtube here: https://www.youtube.com/watch?v=MYd6WuxIxcs

The main article is here: http://www.gamefromscratch.com/post/2018/05/14/ORX-Data-Driven-2D-Game-Engine.aspx


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