Orx - Portable Game Engine
Happy new year! (and 1.5 release)
01 January 2014

Happy new year to all of you! =)

I took this opportunity to push orx 1.5 today. Not many new things since 1.5rc0 beside a few small fixes and additions.

That being said, 1.6 is probably coming out early 2014 with quite a major change: multi-threading support and asynchronous tasks & resources.

That means orx will load & save all sound and image resources asynchronously, out of the box, however that behavior will be entirely controllable.

Users will also be able to create their own threads and execute asynchronous tasks. Those are powerful but advanced features and will probably not be recommended for everyone: be careful though as most of orx's API itself isn't thread-safe, such as the config system.

Anyway we'll get other occasions to talk more about this. ;)


- iarwain


Last Updated on Wednesday, 01 January 2014 04:20
Orx 1.5rc0 is out!
14 October 2013

You can find the files here.



- iarwain


Last Updated on Monday, 14 October 2013 19:55
Orx 1.5rc0 is almost out!
14 October 2013

Hi all,


There are quite a few new interesting features coming with this version:

  • MRT (Multiple Render Targets) support
  • Resource module
  • Resource hotloading (very useful during dev phases)
  • Object groups
  • Easier render-to-texture/compositing
  • Profiler history
  • many, many other improvements and corrections...
I'll be soon posting in details about those new features on the orx-dev group.

The only thing that is preventing the release is that we don't have any buildbot slave for Visual Studio 2010 anymore, so I can't release a version for that compiler.
In addition to that, I'd like to add a slave for Visual Studio 2012 as well.

If you happen to have one of those compilers installed (express versions work fine) and you're ok with lending us a few cycles of your machine (slaves don't have to be permanently connected, once in a while is totally fine), please let us know! =)


- iarwain


Last Updated on Monday, 14 October 2013 04:23
Orx 1.4 is out!
26 January 2013

1 month after the first release candidate, the final version of 1.4 is out. It can be downloaded here.


The main difference is the removal of the Android-Native version.

There's only one single Android version from now on, which has also much better performances than the previous one.

However, the OS requirement has been increased from 2.1 to 2.3.


Other changes include new commands (logic, maths), improved monospace font generation in orxFontGen, literal masks/flags for physics bodies, and a few miscellaneous improvements/fixes.


As always, if you have any questions, feel free to ask them on the forum.




- iarwain


Last Updated on Saturday, 26 January 2013 11:48
New release!
23 December 2012

And just in time for Christmas, the new release (1.4rc0) is now available on sourceforge!


The iOS package is currently missing and, unfortunately, I will only be able to make a version with the 4.2 iOS SDK as I don't have recent hardware/OS X to make a version compiled with a more recent iOS.


The 4.2 version will be available in a few hours from sourceforge.


Enjoy and happy holidays to all!


- iarwain


Last Updated on Sunday, 23 December 2012 01:16

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