Orx - Portable Game Engine
Some enhancements
15 September 2008

Hello all!


After releasing the tutorial videos, the rest of the week end (or so), was used to improve orx's "user-friendliness", thanks to all suggestions (and contributions) made by M1SF17. Smile


Downloadable packages are not yet updated. However you can expect a release during the week, that will contain build improvements, spawners and better config file inheritance.


For all those who wanted to try the engine and couldn't get it to run, or even build, please use the svn repository as now you don't need to install the external libraries anymore.


That means, if you're using visual studio project files (2005 & 2008), codelite or code::blocks ones: everything should build out-of-the-box.

However the makefiles (mingw and linux) are not yet updated and this may take a while, unless some expert in bakefiles shows up! ;)


For linux users, I advise using the codelite project files.


As for config inheritance, you can now link config files using the tag @path/to/myLinkedFile@. This works exactly like an include, meaning values from included files will override previous values (if there are collisions) and that you can override values from the linked file afterward. A better explanation is provided as the beginning of CreationTemplate.ini. =)


Thanks for your attention and please report any issues you encounter when trying orx, this way that can be fixed as soon as possible! =)

- iarwain

Last Updated on Wednesday, 14 January 2009 01:18
First tutorial video: Viewport, Object, FX and Spawner Print
13 September 2008

Hi all!


So there it is, a first tutorial captured on video! Laughing

It consists of a simple project using orx, starting with visual studio 2008 setup, a simple code that creates a viewport and an object.


Once everything is built, we play in the config file for a while: we show some of orx basic properties and behaviors related to viewports, cameras, objects, FXs and spawners.


The tutorial is cut down in 8 parts. You can see all of them on vimeo (cf. the list of links at the end of this post).


Unfortunately, I can't embed the video directly here, as you'll need to watch them in HD, otherwise the text won't be readable at all.

The best viewing conditions are fullscreen with vimeo's scaling feature disabled.


All files used in the making of this tutorial (ie. visual studio build files, c source code, include file, data and executables) can be downloaded here: http://orx-project.org/orx/orx-test-video.zip.


Any feedback will be welcome (either by comments on vimeo or here on the forum)!


See ya!


- iarwain


Vimeo video list:

- Part1: setup and build

- Part2: simple object display

- Part3: advanced object properties

- Part4: simple visual FX

- Part5: spawner combined with FX

- Part6: more spawner controls

- Part7: config override and release/debug builds

- Part8: final summary


Last Updated on Wednesday, 14 January 2009 01:18
v0.9.0b released!
01 September 2008

Hi all,

I've just released the v0.9.0b containing 10 basic tutorials (including differential scrolling, stand alone executable, physics, sound/music, animation, visual FXs, ...), some code optimizations and a few bug fixes (mostly cross platform issues).


You can find the release here. It contains: sources, full doxygen documentation, external libraries, compiled dev librairies for linux/windows and the tutorials(sources+compiled exes for linux and windows).


In the coming days I'll add more and more information on this site about the tutorials and how to make your first steps with orx.


For now, you can run the tutorials (windows and linux versions available), read the fully commented code source, play with them and with the config files to get a grasp of the engine.

As you'll probably see, developping using orx is now far more easy than before as it is mostly data driven, ie. with the same code you can have really different results by only changing the config files (without having to recompile, and sometimes even without having to relaunch the program).


I honestly think that orx is one of the most easy to use open source 2D-oriented and portable engine out there. But, of course, it's always improvable, so feel free to post your comments on the forum! =)

Also for any question or suggestion, the forum is also the place to be!


I hope to hear from any of you soon, and I will get some sleep as for now! ;)


Thanks to Mochi and KroustyBat for the tutorial arts, resp. music+pixel arts and logo! =)


- iarwain

Last Updated on Tuesday, 02 September 2008 03:26
19 August 2008
Hello all,

Tonight, in order to test this new web site, I've uploaded a pre-release of orx (v0.9.0.996a).

7 tutorials are already available (lacking a decent web page, but it will come in time!), including binaries for windows and linux.

Build files are also present, meaning you can play with the source and the config files and see what orx is capable of.

Explanations are written at the beginning of each source file, and when running a tutorial, a small hint is displayed in the console.

That's all for now, I need to re-write a decent about page (I'm a bit disappointed because I wrote a long one 2 days ago, and a crash with drupal made me lose it).

G'night all!

- iarwain
Last Updated on Sunday, 24 August 2008 20:56
Hello world!
18 August 2008
Here we are!

After spending many months working like crazy on the code, it's time to put a site together. And well, let's admit it, it's a bit intimidating.

So, hopefully, in the next days or so, content will appear on this site, giving you some information about orx, and allowing to download its first release (v0.9) containing all the source you need, API reference doc and basic tutorials including comments and binaries for windows and linux.

Actually, everything's almost done, except for a couple of tutorials, and, most important, the website itself! =)

But from what I've experienced during this last week end, creating the website will probably soon turn into my worst nightmare. At least I'll will be able to focus on it as soon as the tutorials are over.

Anyway for now, it's time to get some sleep.

Hope to hear from all of you soon!

Good night world!

- iarwain
Last Updated on Sunday, 24 August 2008 20:56

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