Orx - Portable Game Engine
Full text support
05 December 2008

Hi there!


It's been a while, I know. Lately I've been working on a couple of game prototypes with different friends (all based on orx, of course Wink). So as you might guess, I didn't worked a lot on orx those last weeks, except for some minor tweaks and bug fixes.


This is partly true. Yesterday I spent my whole day working on it to add full text support in orx. Of course, the engine had previous text support (otherwise you wouldn't see the FPS display on some of the screenshots, and no, they aren't photoshoped afterward Tongue out). But now, displaying text is really easy! It's actually as easy as using textures for an object.


As a matter of fact, graphic objects can now use either textures or texts. With no extra code required. The best example is the particle test I made a couple of weeks ago. I didn't touch one line of code, just added a couple of lines in the .ini file, and tadaa: you can see the result in the screenshots section (or if you want to see it move and make sure the FPS display wasn't photoshoped, you can fint it here Wink).


G'night all!


- iarwain

Last Updated on Wednesday, 14 January 2009 01:19
More screenshots
05 November 2008

Hey all!


Some new screenshots have been added lately. No games, though. Just some demo I'm using to test new features when developping orx. But it's still a beginning! =)


See ya all!


- iarwain

Last Updated on Sunday, 23 November 2008 19:26
29 October 2008

Hi all!


Today a new section has been opened on the site: the long awaited screenshots! (Hem, awaited by me at least! ^^)


For now it contains only a few shots from the current build of Drops, but I hope that soon enough other games will be shown there. Of course, if you're developping games with orx and you'd like to have your screenshots here, feel free to contact us. Smile


I'm also taking the opportunity to remind everyone that a projects section exists in the forums where you can freely advertise your orx-based projects.


Another small addition: the video tutorial has been added to the tutorial section, at first place.


Night all!


- iarwain

Last Updated on Wednesday, 29 October 2008 01:10
orx v.0.9.1 (1108) has been released! Print
21 October 2008

Hi all!

You'll find more information here.

Most of the changes since last release aim at making the engine more user friendly (out-of-the-box compile, easy UI positioning, aspect ratio support, error/warning messages, ...).


Feel free to write your comments in the forum, as always!


G'night all!


- iarwain

Last Updated on Tuesday, 21 October 2008 05:52
v0.9.1 will soon be released
19 October 2008

Hi all!


So after a few weeks of slower work on orx I'm back on tracks. Orx has a few new features and is more user friendly. You can use it out-of-the-box, even without worrying about plugins' external dependencies!


I also worked a couple of hours on a "art-game" project I mentioned in an earlier news. It's still WIP, but you can have a peak here.

Drops is the name. If you want more information, have a look here in the forums, where some details have been posted. This zip contains mingw and visual studio binaries for windows (works fine for linux though). I've removed the debug binaries so as to have a zip not to heavy (around 4MB actually).

It also contains full source code and build projects for msvs 2008 and codelite. Feel free to play with. If you want to compile it, you'll need the latest SVN version of orx, not the released 0.9.0.

If you're not comfortable with subversion, you can also wait for the 0.9.1 that'll be release in a few days. Smile


This first public project, although still WIP, shows how easy it is to code using orx and what anyone can achieve in a very short time. It especially shows how efficient the engine is for adding visual effects and positioning UI objects (including normal/widescreen without having to move all objects).


Any feedback will be welcome in the forums! Smile

Last Updated on Sunday, 19 October 2008 07:32

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