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Most of the files are now online except the msvs2010 (might take a while) and the non-native version for Android that should be up by the end of tomorrow. You can find more info here or grab the files directly here. --- For those who haven't been using the svn since the v1.2 release, here's a non-exhaustive list of what you can find inside: - Android support (both native for Android 2.3+ and non-native for Android 1.6+) - OpenGL ES 2.0 support for Android and iPhone/iPad, including custom shader support - Lots of optimizations (including batch rendering) - Data driven physics joint support - CPU real time profiler with graphic display - Custom variable width font support - Sound recording support with optional on-the-fly packet modification - A new lighting/bump mapping tutorial And much much more... Please read the CHANGELOG as some parts of the API/config properties have slightly changed. I'll update the wiki with the new stuff in the coming days and I'll probably add a page on how to use the profiler and I'll post here when it's done. Thanks a lot to all those who have contributed to this version! =) Enjoy!  - iarwain
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