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Written by iarwain   
Thursday, 16 July 2009 06:21

A small update to announce that orx now has a localization module (on the svn repository for now). Smile

 

It's very easy to use, you can query which languages are defined, read their entries and even replace them on the fly.

 

In the same order of idea, adding new languages to your game will be extremely easy and won't require any extra code. As orxLocale (the module's name) is based on the config one, it inherits of all its possibilities such as having random versions of the same text entry or even allowing to translate partially your game into a new language by inheriting any language already present.

This feature will be part of the next (and hopefully final) release candidate for orx 1.0. Before then, I will try to add some examples to one of the tutorial that already exists.

Last Updated ( Friday, 17 July 2009 17:26 )