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Written by iarwain
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Sunday, 12 April 2009 21:39 |
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Hey there, A very unusual title for not so unusual news. Orx's release is coming close. I've added a new tutorial about spawners that also shows how to use config inheritance and how to modify orx's behavior on the fly. MrGreen is currently trying to find a way to add GUI support to orx by working on a plugin based on CEGUI. Depending on how things are going for him, I might delay the release a bit more so as to include his plugin as it looks really promising! I'm also currently working on adding generic shader support to orx (with a GLSL implementation for now, using the SFML display plugin). If things turn well, that should be done by the end of tomorrow. As always, everything added since the last release is available from the subversion repository at sourceforge (click for some info on how to get orx's code from svn). If you plan on giving orx a try, you really should use the svn version as it has tons of new stuff and is far more simple to use. The only drawback being that you have to build orx yourself (it now builds out-of-the-box for all supported platforms, so it's not that bad!). - iarwain
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Last Updated ( Sunday, 12 April 2009 21:42 )
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