|
Written by iarwain
|
|
Thursday, 12 March 2009 06:38 |
|
Hi! I've simplified the particle test some of you might have seen when looking at this thread. It now uses the latest orx version (svn). It shows that in only very few lines of code (actually 4 real code lines) you can create an exe based on orx that will spawn particles of a lot of different kinds (additive blend, masking, text, etc...). Try playing with the config files if you want to see what I mean. You can begin by uncommenting one (or both) of the last 2 lines in particle.ini. You can even add collision/physics to them without having to add a single line of code. I'd like to use this as a base for the upcoming spawner tutorial. If you have any neat idea of what to show with it, please drop me a line! :) Any feedback is welcome, as usual! ;) Good night! - iarwain
|
|
Last Updated ( Thursday, 12 March 2009 06:40 )
|